Each less-lethal weapon and its less-than-realistic aspects will described in more detail in their own individual entries.
The game does not model ballistic physics for its non-grenade weapons, even with its expansion pack.
Neither is it possible to take a weapon or ammunition off an incapacitated team member. For the same reason, it is not possible for players to take ammunition off of confiscated weapons for their own use. Being a police simulator, it is not possible for players to use weapons procured onsite in this game, either dropped from suspects or discovered at the scene, as these count as evidence that must be confiscated and sent to forensics for analysis.
The most commonly used are Jacketed Hollowpoint (JHP) bullets and Full Metal Jacketed (FMJ) bullets, for use against unarmoured and armoured opponents respectively.
2.3.4 Remington 870 (Compact Breaching Model).2.2 Submachine Guns/Personal Defense Weapons.